
It's been a month of in-game time since the girls were trapped in Io, and while Mikayla, Suzanne, and Brit have grown more powerful, their enemies grow more dangerous by the day. Now the girls find themselves allied with Queen Libra and the kingdom of Pyxis in a war against the treachrous King Ramses of Altair. But war in Io is nothing like war in the real world. When the conflict comes to a head, the girls will have to take responsibility not just for themselves, but for an entire kingdom.
year: 2016
call number/section: 1000
subjects: friendship, fiction, video games, online gaming, teenage girls, fantasy, virtual reality, fiction, science fiction, electronic books
Editions

Teitelbaum, Clancy
Epic Press (2016)
It's been a month of in-game time since the girls were trapped in Io, and while Mikayla, Suzanne, and Brit have grown more powerful, their enemies grow more dangerous by the day. Now the girls find themselves allied with Queen Libra and the kingdom of Pyxis in a war against the treachrous King Ramses of Altair. But war in Io is nothing like war in the real world. When the conflict comes to a head, the girls will have to take responsibility not just for themselves, but for an entire kingdom.
Schools: 2
Teitelbaum, Clancy
Mikayla, Suzanne, and Brit have been trapped in the game Suzanne created for a month of in-game time. Although the girls have grown more powerful, their enemies have become more dangerous. And in the midst of fighting to survive within the game, they still need to find their way back to reality.
Schools: 1