
Trapped in Io and betrayed by Ramses, the king of Altair, Brit, Mikayla, and Suzanne flee to the queendom of Pyxis. While they travel through the game world, they learn that even though Io is a fantasy world, its citizens face very real problems. Suzanne discovers more depth to the non-player characters (NPCs) she created than she ever imagined possible. Still, no matter how real Io feels to them, the girls can't forget about their bodies waiting back in the real world.
year: 2016
call number/section: 1000
subjects: friendship, fiction, video games, online gaming, teenage girls, fantasy, virtual reality, fiction, science fiction, electronic books
Editions

Teitelbaum, Clancy
Epic Press (2016)
Trapped in Io and betrayed by Ramses, the king of Altair, Brit, Mikayla, and Suzanne flee to the queendom of Pyxis. While they travel through the game world, they learn that even though Io is a fantasy world, its citizens face very real problems. Suzanne discovers more depth to the non-player characters (NPCs) she created than she ever imagined possible. Still, no matter how real Io feels to them, the girls can't forget about their bodies waiting back in the real world.
Schools: 3
Teitelbaum, Clancy
Brit, Mikayla, and Suzanne are trapped in the virtual world of lo, and have been betrayed by the king of Altair. Now Suzanne realizes the characters she developed when she created the game are more complex than she ever imagined.
Schools: 1